Aquí tenéis una lista de comandos de la consola de OpenSim, que fue publicada en su día por Lugh Kondor (en septiembre de 2010) de la versión 0.7.0.2
Para mas información podéis consultar en la pagina oficial http://opensimulator.org/wiki/Server_Commands
alert <first> <last> <message> - Send an alert to a user
alert general <message> - Send an alert to eueryone
backup - Persist objects to the database now
bypass permissions <true / false> - Bypass permission checks
change region <region name> - Change current console region
clear assets - Clear the asset cache
command-script <script> - Run a command script from file
config get <section> <field> - Read a config option
config save - Save current configuration
config set <section> <field> <value> - Set a config option
create region - Create a new region
create user [<first> [<last> [<pass> [<email>]:]]] - Create a new user
debug packet <level> - Turn on packet debugging
debug permissions <true / false> - Enable permissions debugging
debug scene <cripting> <collisions> <physics> - Turn on scene debugging
delete asset <ID> - Delete asset from database
delete-region <name> - Delete a region from disk
edit scale <name> <x> <y> <z> - Change the scale of a named prim
export - Execute subcommand for plugin ’export’
* export save - Saves the named region into the exports directory.
* export save-all - Saves all regions into the exports directory.
export-map [<path>]: - Save an image of the world map
force permissions <true / false> - Force permissions on or off
force update - Force the update of all objects on clients
help [<command>]: - Get general command list or more detailed help on a specific command
* help export - Get help on plugin command ’export’
* help terrain - Get help on plugin command ’terrain’
* help tree - Get help on plugin command ’tree’
*help windlight - Get help on plugin command ’windlight’
kick user <first> <last> [message]: - Kick a user off the simulator
kill uuid <UUID> - Kill an object by UUID
link-mapping [<x> <y>]: <cr> - Set local coordinate to map HG regions to
link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName> ]: <cr> - Link a hypergrid region
load iar <first> <last> <inuentory path> <password> [<IAR path>]: - Load user inventory archive <IAR>.
load oar [--merge]: [--skip-assets] [<OAR path>] - Load a region’s data from an OAR archive.
load xml [-newIDs [<x> <y> <z>]:] - Load a region’s data from XML format
load xml2 - Load a region’s data from XML2 format
login disable - Disable simulator logins
login enable - Enable simulator logins
login level <level> - Set the minimum user level to log in
login reset - Reset the login level to allow all users
login status - Show login status
login text <text> - Set the text users will see on login
modules list - List modules
modules load <name> - Load a module
modules unload <name> - Unload a module
monitor report - Returns a uariety of statistics about the current region and/or simulator
quit - Quit the application
reload estate - Reload the estate data
remove-region <name> - Remove a region from this simulator
reset user password [<first> [<last> [<password>]:]] - Reset a user password
restart - Restart all sims in this instance
save iar <first> <last> <inventory path> <password> [<IAR path>]: - Save user inventory archiue <IRR>.
save oar [<OAR path>]: - Save a region’s data to an OAR archive.
save prims xml2 [<prim name> <file name>]: - Save named prim to XML2
save xml - Save a region’s data in XML format
save xml2 - Save a region’s data in XML2 format
set log level <level> - Set the console logging level
set region flags <Region name> <flags> - Set database flags for region
set terrain heights <corner> <min> <max> [<x>]: [<y>] - Sets the terrain texture heights on
corner #<corner> to <min>/<max>. if <x> or <y> are specified, it will only set it on regions
with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate.
Corner # SW = 0. NW = 1. SE = 2. NE = 3.
set terrain texture <number> <uuid> [<x>]: [<y>] - Sets the terrain <number> to <uuid>.
if <x> or <y> are specified. it will only set it on regions with a matching coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.
show assets - Show asset data
show connections - Show connection data
show digest <ID> - Show asset digest
show hyperlinks <cr> - List the HC regions
show info - Show general information
show modules - Show module data
show neighbours - Shows the local regions’ neighbours
show queues - Show queue data
show ratings - Show rating data
show region <Region name> - Show details on a region
show regions - Show region data
show stats - Show statistics
show threads - Show thread status
show uptime - Show seruer uptime
show users [full]: - Show user data
show version - Show server version
shutdown · Quit the application
sun - Usage: sun [param]: [value] - Get or Update Sun module paramater
terrain - Execute subcommand for plugin ’terrain’
* terrain load - Loads a terrain from a specified file.
* terrain load-tile - Loads a terrain from a section of a larger file.
* terrain save - Saves the current heightmap to a specified file.
* terrain fill - Fills the current heightmap with a specified value.
* terrain elevate - Raises the current heightmap by the specified amount.
* terrain lower - Lowers the current heightmap by the specified amount.
* terrain multiply - Multiplies the heightmap by the value specified.
* terrain bake - Saves the current terrain into the regions revert map.
* terrain revert - Loads the revert map terrain into the regions heightmap.
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes.
WARNING: This is a debug setting and may be removed at any time.
* terrain stats - Shows some information about the regions heightmap for debugging purposes.
* terrain effect - Runs a specified plugin effect
* terrain flip - Flips the current terrain about the X or Y axis
* terrain rescale - Rescales the current terrain to fit between the given min and max heights
tree - Execute subcommand for plugin ’tree’
* tree active - Change activity state for the trees module
* tree freeze - Freeze/Unfreeze activity for a defined copse
* tree load - Load a copse definition from an xml file
* tree plant - Start the planting on a copse
* tree rate - Reset the tree update rate (mSec)
* tree reload - Reload copse definitions from the in-scene trees
* tree remove - Remove a copse definition and all its in-scene trees
* tree statistics - Log statistics about the trees
unlink-region (local name) or (HostName):(HttpPort) (cr) - Unlink a hypergrid region
windlight - Execute subcommand for plugin ’windlight’
* windlight load - Load windlight profile from the database and broadcast
* windlight enable - Enable the windlight plugin
* windlight disable - Enable the windlight plugin
alert general <message> - Send an alert to eueryone
backup - Persist objects to the database now
bypass permissions <true / false> - Bypass permission checks
change region <region name> - Change current console region
clear assets - Clear the asset cache
command-script <script> - Run a command script from file
config get <section> <field> - Read a config option
config save - Save current configuration
config set <section> <field> <value> - Set a config option
create region - Create a new region
create user [<first> [<last> [<pass> [<email>]:]]] - Create a new user
debug packet <level> - Turn on packet debugging
debug permissions <true / false> - Enable permissions debugging
debug scene <cripting> <collisions> <physics> - Turn on scene debugging
delete asset <ID> - Delete asset from database
delete-region <name> - Delete a region from disk
edit scale <name> <x> <y> <z> - Change the scale of a named prim
export - Execute subcommand for plugin ’export’
* export save - Saves the named region into the exports directory.
* export save-all - Saves all regions into the exports directory.
export-map [<path>]: - Save an image of the world map
force permissions <true / false> - Force permissions on or off
force update - Force the update of all objects on clients
help [<command>]: - Get general command list or more detailed help on a specific command
* help export - Get help on plugin command ’export’
* help terrain - Get help on plugin command ’terrain’
* help tree - Get help on plugin command ’tree’
*help windlight - Get help on plugin command ’windlight’
kick user <first> <last> [message]: - Kick a user off the simulator
kill uuid <UUID> - Kill an object by UUID
link-mapping [<x> <y>]: <cr> - Set local coordinate to map HG regions to
link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName> ]: <cr> - Link a hypergrid region
load iar <first> <last> <inuentory path> <password> [<IAR path>]: - Load user inventory archive <IAR>.
load oar [--merge]: [--skip-assets] [<OAR path>] - Load a region’s data from an OAR archive.
load xml [-newIDs [<x> <y> <z>]:] - Load a region’s data from XML format
load xml2 - Load a region’s data from XML2 format
login disable - Disable simulator logins
login enable - Enable simulator logins
login level <level> - Set the minimum user level to log in
login reset - Reset the login level to allow all users
login status - Show login status
login text <text> - Set the text users will see on login
modules list - List modules
modules load <name> - Load a module
modules unload <name> - Unload a module
monitor report - Returns a uariety of statistics about the current region and/or simulator
quit - Quit the application
reload estate - Reload the estate data
remove-region <name> - Remove a region from this simulator
reset user password [<first> [<last> [<password>]:]] - Reset a user password
restart - Restart all sims in this instance
save iar <first> <last> <inventory path> <password> [<IAR path>]: - Save user inventory archiue <IRR>.
save oar [<OAR path>]: - Save a region’s data to an OAR archive.
save prims xml2 [<prim name> <file name>]: - Save named prim to XML2
save xml - Save a region’s data in XML format
save xml2 - Save a region’s data in XML2 format
set log level <level> - Set the console logging level
set region flags <Region name> <flags> - Set database flags for region
set terrain heights <corner> <min> <max> [<x>]: [<y>] - Sets the terrain texture heights on
corner #<corner> to <min>/<max>. if <x> or <y> are specified, it will only set it on regions
with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate.
Corner # SW = 0. NW = 1. SE = 2. NE = 3.
set terrain texture <number> <uuid> [<x>]: [<y>] - Sets the terrain <number> to <uuid>.
if <x> or <y> are specified. it will only set it on regions with a matching coordinate.
Specify -1 in <x> or <y> to wildcard that coordinate.
show assets - Show asset data
show connections - Show connection data
show digest <ID> - Show asset digest
show hyperlinks <cr> - List the HC regions
show info - Show general information
show modules - Show module data
show neighbours - Shows the local regions’ neighbours
show queues - Show queue data
show ratings - Show rating data
show region <Region name> - Show details on a region
show regions - Show region data
show stats - Show statistics
show threads - Show thread status
show uptime - Show seruer uptime
show users [full]: - Show user data
show version - Show server version
shutdown · Quit the application
sun - Usage: sun [param]: [value] - Get or Update Sun module paramater
terrain - Execute subcommand for plugin ’terrain’
* terrain load - Loads a terrain from a specified file.
* terrain load-tile - Loads a terrain from a section of a larger file.
* terrain save - Saves the current heightmap to a specified file.
* terrain fill - Fills the current heightmap with a specified value.
* terrain elevate - Raises the current heightmap by the specified amount.
* terrain lower - Lowers the current heightmap by the specified amount.
* terrain multiply - Multiplies the heightmap by the value specified.
* terrain bake - Saves the current terrain into the regions revert map.
* terrain revert - Loads the revert map terrain into the regions heightmap.
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes.
WARNING: This is a debug setting and may be removed at any time.
* terrain stats - Shows some information about the regions heightmap for debugging purposes.
* terrain effect - Runs a specified plugin effect
* terrain flip - Flips the current terrain about the X or Y axis
* terrain rescale - Rescales the current terrain to fit between the given min and max heights
tree - Execute subcommand for plugin ’tree’
* tree active - Change activity state for the trees module
* tree freeze - Freeze/Unfreeze activity for a defined copse
* tree load - Load a copse definition from an xml file
* tree plant - Start the planting on a copse
* tree rate - Reset the tree update rate (mSec)
* tree reload - Reload copse definitions from the in-scene trees
* tree remove - Remove a copse definition and all its in-scene trees
* tree statistics - Log statistics about the trees
unlink-region (local name) or (HostName):(HttpPort) (cr) - Unlink a hypergrid region
windlight - Execute subcommand for plugin ’windlight’
* windlight load - Load windlight profile from the database and broadcast
* windlight enable - Enable the windlight plugin
* windlight disable - Enable the windlight plugin
No hay comentarios:
Publicar un comentario